The Slayer

Moveset MOD

Become an ancient mage. Float weightless, tear across the sky at 72 blocks/s, and bend the world with four spells.

Minecraft 1.21.1Fabricby Cxqero

What is this?

The Slayer : Moveset is a Fabric mod for Minecraft 1.21.1 that turns you into an ancient mage.

Press R and a sigil blooms beneath you, a column of light erupts and a staff appears in your hands. From there you float with a slow, breathing bob, hold Sprint to fly wherever you look, and cast four spells that carve real craters, tunnels and molten pits into the world.

Every magic circle, lightning bolt and fire flipbook was rendered in Blender, every animation was keyframed by hand, and every sound was synthesized from scratch. The scripts that made them are all in the repository.

New in 1.1.0 the shader-pack update

  • Spell effects stay bright and visible with Iris shader packs (tested with Bliss and MakeUp)
  • Operator commands: /slayer form, /slayer cooldowns reset, /slayer reload
  • New conflict-free default spell keys: Z V B N
  • Fixes for dim effects with deferred packs, key conflicts and washed-out fire

The spellbook

Four spells, all cast with the staff and aimed where you look. Pick one from the hotbar, or press its key.

Zoltraak

Zoltraak Z

Two wide arcs of 24 white-violet magic circles open behind you and fire a barrage of piercing beams that track your aim.

A layered, three-ring sigil then drinks in mana before the staff and releases a colossal beam, with shock rings racing down its length. Every beam bores a tunnel through terrain and detonates on impact.

  • 2 arcs · 24 circles
  • Charged colossal beam
  • Bores tunnels

The preview above is drawn live in your browser with the mod's own textures. Sounds are the mod's own too.

Advancements unlocked

Everything else the Slayer can do.

  • Weightless

    Double-tap Jump to float: slow, breathing drift with the staff held across your body. You hover above the ground instead of scraping it.

  • Faster Than Sound

    Sprint + Forward for full flight up to 72 blocks/s. Break the threshold for an FOV surge, sonic boom, vapor cone, speed lines and rushing wind.

  • Soft Landing

    No fall damage while transformed. Your form is saved and survives relogs and death.

  • Director's Cut

    The camera pulls back over your shoulder while you cast and banks into turns while you fly.

  • Made in Blender

    Magic circles, lightning, the staff, every animation and the Mantaflow fire and smoke all come from Blender.

  • Shader Friendly

    Works with Iris shader packs. Effects are drawn over the pack's finished image, so they never get dimmed or fogged away.

  • Your World, Your Rules

    Toggle terrain destruction, scale blast size, set a destruction budget, choose block drops and PvP damage.

  • No Lag Spikes

    Craters are carved a slice per tick and spells never force unloaded chunks to load.

  • Synthesized

    Every sound, from the sonic boom to the black hole's drone, was synthesized from scratch.

Controls

All keys can be rebound under Controls › The Slayer : Moveset MOD.

R
Transform / revert
SpaceSpace
Float (double-tap Jump while transformed)
Space / Shift
Rise / descend
WASD
Drift
Ctrl + W
Full flight (Sprint + Forward), steer with the camera
Z V B N
Zoltraak, Judradjim, Vollzanbel, Black Hole

Commands

Operators only.

/slayer form <true/false> [players]Transform or revert

/slayer cooldowns reset [players]Clear spell cooldowns

/slayer reloadReload config/theslayer.json

Settings for flight, camera, effects and destruction live in Mod Menu (with YACL installed), or in config/theslayer.json.

Crafting

Fabric Loader Fabric APIThe Slayer jarMod Menu YACL
The Slayer

Install

  1. Install Fabric Loader 0.16 or newer for Minecraft 1.21.1.
  2. Put Fabric API in your mods folder.
  3. Download the-slayer-1.1.0+1.21.1.jar from below and put it in mods too.
  4. Optional: add Mod Menu and YetAnotherConfigLib for the in-game settings screen.
  5. Launch the game and press R.

Needs Java 21 (the default for Minecraft 1.21.1). Works with Sodium and Iris.

Nothing hidden

You shouldn't have to take anyone's word that a mod is safe. Everything about this one is out in the open, and you can check all of it yourself.

Open source

The full source for every file in the jar is in the repository: the Java code, the shaders, the Blender scripts that render the textures and the Python scripts that synthesize the sounds.

Browse the source →

Reproducible build

Building this source with ./gradlew build produces a byte-for-byte identical jar: same SHA-256 as the download. GitHub rebuilds every release on its own servers and compares the hash in public.

See the public checks →

Immutable releases

Releases are locked the moment they're published. The files can't be swapped or edited afterwards, and GitHub signs an attestation you can verify.

View releases →

Locked repository

No outside contributions: pull requests, issues and the wiki are switched off, and only Cxqero can push. Nobody can slip code in.

Read the full audit →

What the code does, and doesn't

From a read-through of the 1.1.0 source. Check it yourself: it's all in src/.

  • No internet access. The mod never opens a web connection. Its only networking is Minecraft's own client-to-server packets that sync spells and flight in multiplayer.
  • No telemetry, analytics or tracking of any kind.
  • Doesn't download or run anything. No external programs, no code loaded at runtime.
  • Writes one file: config/theslayer.json, your settings.
  • No bundled libraries. The jar holds only the mod's own code and assets.
  • Its only use of reflection is checking whether Iris is installed, so effects can adapt to shader packs.

Inside the jar

All 201 files in the-slayer-1.1.0+1.21.1.jar, sorted into slots. Hover or tap one.

the-slayer-1.1.0+1.21.1.jar

Nothing else. No libraries, no hidden files.

Latest release

The Slayer : Moveset 1.1.0

Minecraft 1.21.1 · Fabric · 13.1 MB

SHA-256 of the-slayer-1.1.0+1.21.1.jar

83c7195db5b6056089b5c3a01b4782e0e6fc02820ab40b0532737a26acf6ea3f

Check your download matches

Get-FileHash .\the-slayer-1.1.0+1.21.1.jar -Algorithm SHA256

Windows prints the hash in capitals; the letters are the same. You can also upload the jar to VirusTotal for a second opinion.

Full changelog 1.1.0 + 1.0.1 · click to open

1.1.0 latest

Shader-pack update, bug fixes and quality-of-life improvements.

Shader packs

  • Spell effects are now fully visible and bright with Iris shader packs (tested with Bliss and MakeUp)
  • Effects are drawn on top of the shader pack's finished image, still hidden correctly behind terrain, so packs can no longer relight, fog, dim or hide them
  • Spell bloom and black hole lensing now also work with shader packs
  • The staff's crystal halo stays visible with shader packs
  • New setting: Effects Over Shader Packs (on by default). Turn it off to let the pack render the effects itself

Added

  • /slayer form <true/false> [players]: transform or revert players
  • /slayer cooldowns reset [players]: clear spell cooldowns
  • /slayer reload: reload the config file without restarting
  • Commands require operator permission

Changed

  • New default spell keys: Z (Zoltraak), V (Judradjim), B (Vollzanbel), N (Black Hole)
  • Spell keys were re-registered, so everyone gets the new conflict-free defaults (still rebindable under Controls)
  • The spell HUD shows whichever keys you bind

Fixes & polish

  • Fixed spell effects being invisible or very dim with deferred shader packs (such as Bliss, Photon and Eclipse)
  • Fixed Judradjim and Vollzanbel key conflicts with vanilla's Creative toolbar shortcuts (X and C)
  • Fixed fire looking washed out or white with some shader packs
  • Removed the extra dimming of effects that was applied with shader packs in 1.0.1

1.0.1

First full release.

Spells

  • Zoltraak: two wide arcs of 24 magic circles open behind you and fire a barrage of piercing beams that track your aim, then a three-layer colossal sigil charges up before the staff and releases a giant beam with shock rings racing down its length; every beam bores a tunnel and detonates on impact
  • Judradjim: a storm vortex and a giant sigil open high above the target, 48 lightning bolts rain across a 36-block radius, then converging bolts fuse into one final strike with a pillar of light
  • Vollzanbel: a crimson sigil burns into the ground as embers rise and the air ripples, then a towering column of hellfire erupts, carving a molten crater under a pillar of black smoke, with secondary eruptions around the rim
  • Black Hole: born as a speck at the staff's crystal, it rises into the sky and swells into a singularity with a blazing accretion disk, a glowing photon ring and real gravitational lensing; it tears up the land, swallows mobs and items, then collapses into a cataclysmic blast

Transformation & flight

  • Press R to transform: a Blender-rendered sigil blooms beneath you and a column of light erupts
  • The staff appears in hand, fully animated in first and third person
  • Floating passive: weightless drifting with a slow breathing bob, staff held in both hands diagonally across the body
  • Full flight: very fast flight that follows the camera (72 blocks/s by default)
  • Passing the speed threshold triggers a spring-driven FOV surge, a sonic boom (shock rings + vapor cone), screen shake, anime speed lines, wind streaks and rushing wind audio
  • Camera banks through turns
  • No fall damage while transformed
  • Transformation state is saved and survives relogs and death

Visuals

  • All effect textures, magic circles, lightning, beams, particles and HUD icons made in Blender
  • Fire and smoke from a Mantaflow simulation (made in Blender)
  • Blender-made accretion disk with white-hot, gold, magenta and violet filaments
  • Blender-modeled staff with a floating, turning crystal, orbiting ring and glowing halo
  • Every body and staff animation keyframed in Blender (third and first person)
  • Spell-only cinematic bloom (the world itself never blooms)
  • Gravitational lensing, heat haze, chromatic aberration, storm grading and screen flashes
  • World lighting from powerful blasts
  • Real block chunks flung by explosions and pulled into the black hole
  • Cinematic camera: pulls back and slides over the shoulder while casting
  • Spell HUD next to the hotbar with cooldown sweeps and key hints
  • Custom synthesized sound effects for flight and every spell

Gameplay

  • Terrain destruction with a toggle
  • Configurable blast size and destruction budget
  • Optional block drops
  • PvP damage toggle
  • Configurable screen shake, VFX density, spell bloom and bloom strength
  • Configurable flight speeds, acceleration, FOV boost, sonic boom speed and camera roll
  • Option to use Slayer flight in Creative
  • Shorter cooldowns in Creative
  • Rebindable keys (R to transform, Z / X / C / V for spells; changed to Z / V / B / N in 1.1.0)
  • Full settings screen through Mod Menu

Compatibility

  • Minecraft 1.21.1
  • Fabric
  • Fabric API required
  • Mod Menu + YetAnotherConfigLib recommended for the settings screen (optional)
  • Sodium and Iris shader packs supported

Changes & additions

  • Re-simulated fire and smoke: bigger, fully saturated flames with no clipped edges
  • Redesigned black hole accretion disk and added a photon ring
  • Bigger, more massive spells across the board (wider Zoltraak formation, larger tunnels and blasts, thicker lightning, taller hellfire, larger black hole)
  • Added a charge-up and layered sigil to Zoltraak's colossal beam
  • Added a light pillar to Judradjim's final strike
  • Added a shockwave, implosion flash and dust ring to the black hole collapse
  • Added the over-the-shoulder cinematic camera
  • Added the spell bloom pass with a toggle and strength setting
  • New two-handed floating staff pose
  • Shader-pack mode: the mod's own bloom and lensing switch off, flashes and storm tint fall back to a screen overlay, and glowing effects are toned down so packs don't wash them out

Fixes & polish

  • Fixed Creative flight getting stuck so you couldn't come down
  • Fixed multi-second freezes when spells were aimed toward the horizon (spells no longer force unloaded chunks to load)
  • Fixed server stalls caused by fire placement during big spells
  • Fixed the black hole rendering inside-out
  • Fixed staff shadow streaks with shader packs
  • Fixed fire washing out to white with shader packs
  • Fixed fire and grass left floating above craters
  • Smoke and dust no longer blanket the screen when the camera is inside them
  • Reduced glare from beams and sigils close to the camera
  • Softer, lighter smoke and dust that no longer looks like ink blots
  • Improved server performance of large craters and tunnels